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A classic concept on a game that I fondly remember playing when I was younger.

Everything ran well and I didn't run into any errors. I honestly forgot how relaxing this style of game could be. The difficulty and balance for timing felt smooth. 

My only feedback would be adjusting some of the audio levels & putting the main menu music into the actual gameplay. Some of the background audio like the wind/waves could get a bit loud and drown out the flapping sound effect. Even feeling oppressive at times. I genuinely liked the main menu track & believe it would sound great during gameplay if implemented at a third of the volume it is in the main menu.

Overall I enjoyed playing "Quacky Flap" (love the title haha) & could see myself coming back to get a browser version of this style game. Great work and keep on developing!

It's good to hear you enjoyed playing it and thanks for the good feedback.  I will look into altering the sounds and having options to toggle music for background of in game.  I was thinking of having the wind volume starting really quiet and increasing in volume the faster it gets, because your right, it is overpowering the sound effects a bit too much at the moment lol.